Changelog for September 2026
Added
- snippet field for Google Play developer verification. How to set up.
- Multiplayer hubs. How to choose a hub.
- In the admin panel, under Games → "Overview", at the bottom of the "Stats now" block — a "Multiplayer CCU" counter. Shows how many players are currently connected to multiplayer servers. Updates every minute.
- "Cancel build" button for Android builds.
Changed
- Updated Playgama Bridge version.
- The "Test game" button in "Distribution" is now always available if the game has a draft or a selected and filled iframe.
- The "Submit changes" button becomes inactive if a new draft is uploaded but has not been tested yet.
- Updated the bridge.supports method to match VK / OK Bridge changes (needed for the shortcut: gp.app.addShortcut() / gp.app.canAddShortcut).
Fixed
- Games on a custom platform now correctly appear in collections when a project has multiple custom platforms.
- AI auto-translation when creating a new entity (achievement, purchase) no longer distorts the original Russian text and runs in a single pass.
- Reduced AI chat model sensitivity: it better follows game context and allows more appropriate in-game messages.
- In Android builds, if payment settings are not set to Google Play (e.g. empty or Robokassa), the Google Play Payments library now updates correctly.
- Fixed multiplayer connection on Yandex Games.



