Hierarchy (view full)

Constructors

Properties

#eventsList: Event[] = []
#playerEventsList: PlayerEvent[] = []
#syncManager: SyncManager
_events: EventLite = ...

Accessors

Methods

  • Parameters

    • eventId: string | number

    Returns PlayerEventInfo

  • Parameters

    • input: {
          id?: number;
          tag?: string;
      }
      • Optional id?: number
      • Optional tag?: string

    Returns Promise<PlayerEventInfo>