Properties
Private
#fieldsMap
#fieldsMap: Record<string, ModelField> = {}
Private
#limitsFields
#limitsFields: ModelField[] = []
Private
_events
_events: EventLite = ...
_wasReset
_wasReset: boolean = false
credentials
credentials: string = ''
fields
fields: ModelField[]
isPublicFieldsDirty
isPublicFieldsDirty: boolean = false
modifiedAt
modifiedAt: string = ''
saveFormat
saveFormat: ProgressSaveFormat = ...
Private
state
state: PlayerState
updateTime
updateTime: number