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GamePush SDK Typed Documentation
GamePush SDK Typed Documentation
Sounds
Class Sounds
Hierarchy (
view full
)
EventEmitter
<
SoundsEvents
>
Sounds
Index
Constructors
constructor
Properties
#last
State
_events
gp
is
Music
Muted
isSFXMuted
Accessors
is
Muted
Methods
#mute
Music
#muteSFX
#save
To
Storage
#unmute
Music
#unmuteSFX
mute
mute
Music
muteSFX
off
on
once
unmute
unmute
Music
unmuteSFX
Constructors
constructor
new
Sounds
(
gp
)
:
Sounds
Parameters
gp
:
CoreSDK
Returns
Sounds
Properties
Private
#last
State
#last
State
:
{
isMusicMuted
:
boolean
;
isSFXMuted
:
boolean
;
}
= ...
Type declaration
is
Music
Muted
:
boolean
isSFXMuted
:
boolean
Private
_events
_events
:
EventLite
= ...
Private
gp
gp
:
CoreSDK
is
Music
Muted
is
Music
Muted
:
boolean
= false
isSFXMuted
isSFXMuted
:
boolean
= false
Accessors
is
Muted
get
isMuted
(
)
:
boolean
Returns
boolean
Methods
Private
#mute
Music
#mute
Music
(
emitGlobalEvent
?
)
:
void
Parameters
emitGlobalEvent
:
boolean
= true
Returns
void
Private
#muteSFX
#muteSFX
(
emitGlobalEvent
?
)
:
void
Parameters
emitGlobalEvent
:
boolean
= true
Returns
void
Private
#save
To
Storage
#save
To
Storage
(
)
:
void
Returns
void
Private
#unmute
Music
#unmute
Music
(
emitGlobalEvent
?
)
:
void
Parameters
emitGlobalEvent
:
boolean
= true
Returns
void
Private
#unmuteSFX
#unmuteSFX
(
emitGlobalEvent
?
)
:
void
Parameters
emitGlobalEvent
:
boolean
= true
Returns
void
mute
mute
(
)
:
void
Returns
void
mute
Music
mute
Music
(
)
:
void
Returns
void
muteSFX
muteSFX
(
)
:
void
Returns
void
off
off
<
ET
>
(
type
,
handler
)
:
void
Type Parameters
ET
extends
keyof
SoundsEvents
Parameters
type
:
ET
handler
:
(
(
event
,
...
args
)
=>
void
)
(
event
,
...
args
)
:
void
Parameters
event
:
SoundsEvents
[
ET
]
Rest
...
args
:
any
Returns
void
Returns
void
on
on
<
ET
>
(
type
,
handler
)
:
void
Type Parameters
ET
extends
keyof
SoundsEvents
Parameters
type
:
ET
handler
:
(
(
event
,
...
args
)
=>
void
)
(
event
,
...
args
)
:
void
Parameters
event
:
SoundsEvents
[
ET
]
Rest
...
args
:
any
Returns
void
Returns
void
once
once
<
ET
>
(
type
,
handler
)
:
void
Type Parameters
ET
extends
keyof
SoundsEvents
Parameters
type
:
ET
handler
:
(
(
event
,
...
args
)
=>
void
)
(
event
,
...
args
)
:
void
Parameters
event
:
SoundsEvents
[
ET
]
Rest
...
args
:
any
Returns
void
Returns
void
unmute
unmute
(
)
:
void
Returns
void
unmute
Music
unmute
Music
(
)
:
void
Returns
void
unmuteSFX
unmuteSFX
(
)
:
void
Returns
void
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constructor
#last
State
_events
gp
is
Music
Muted
isSFXMuted
is
Muted
#mute
Music
#muteSFX
#save
To
Storage
#unmute
Music
#unmuteSFX
mute
mute
Music
muteSFX
off
on
once
unmute
unmute
Music
unmuteSFX
GamePush SDK Typed Documentation
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