AchievementsEvents: {
    close: void;
    erorr:progress: Error;
    error:fetch: Error;
    error:unlock: Error;
    fetch: FetchPlayerAchievementsOutput;
    open: void;
    progress: PlayerAchievement;
    unlock: Achievement;
}

Type declaration

  • close: void
  • erorr:progress: Error
  • error:fetch: Error
  • error:unlock: Error
  • fetch: FetchPlayerAchievementsOutput
  • open: void
  • progress: PlayerAchievement
  • unlock: Achievement