MultiplayerEvents: {
    becameHost: void;
    becamePeer: void;
    connect: {
        success: boolean;
    };
    customEvent: CustomEventReceived;
    disconnect: {
        reason: string;
    };
    error:connect: Error;
    error:disconnect: Error;
    error:sendState: Error;
    hostMigrated: {
        newHost: number;
        oldHost: number;
    };
    playerJoined: PlayerJoinedEvent;
    playerLeft: PlayerInfo;
    playersUpdated: PlayersMap;
}

Type declaration

  • becameHost: void
  • becamePeer: void
  • connect: {
        success: boolean;
    }
    • success: boolean
  • customEvent: CustomEventReceived
  • disconnect: {
        reason: string;
    }
    • reason: string
  • error:connect: Error
  • error:disconnect: Error
  • error:sendState: Error
  • hostMigrated: {
        newHost: number;
        oldHost: number;
    }
    • newHost: number
    • oldHost: number
  • playerJoined: PlayerJoinedEvent
  • playerLeft: PlayerInfo
  • playersUpdated: PlayersMap