We publish your game on dozens of platforms and grow your revenue

  • 40+ platforms
  • Player support
  • Payouts in one place
GamePush Distribution

We handle publishing, support, promotion, and platform work. You develop the game - we grow it.

What GamePush does

Publishes your gameWe place the project on game platforms and support releases
Runs testingWe check the game before publishing and help meet platform requirements
Promotes your gameWe grow the audience and suggest new platforms for distribution
Supports playersWe handle user requests, collect feedback, and help resolve issues
Organizes payoutsWe handle platform communication and provide a unified payout process
Provides analyticsWe collect stats from all platforms in one dashboard

What you get

SDK, game backend, analytics, CDN, and other services are included at no extra cost. They are part of the GamePush commission and do not require separate plans.

GamePush
The GamePush ecosystemAll services already work together with no extra integrations.
SDKConnect dozens of game platforms through one integration
Game backendReady server services: saves, leaderboards, achievements, payments, and more
InfrastructureCDN, hosting, file storage, and a scalable server platform
Unified analyticsAll key game metrics in one interface.
Technical supportExpert help at every stage of publishing and ongoing support.

Platforms

40+ platforms for publishing

Get access to dozens of platforms through one partner

CIS web platforms

  • Yandex Games
    Yandex Games
  • VK Games
    VK Games
  • OK Games
    OK Games
  • VK Play
    VK Play
  • SmartMarket
    SmartMarket
  • Beeline
    Beeline
  • Fotostrana
    Fotostrana
  • Moi Mir
    Moi Mir

Global web platforms

  • CrazyGames
    CrazyGames
  • Telegram
    Telegram
  • GameDistribution
    GameDistribution
  • WG Playground
    WG Playground
  • GamePix
    GamePix
  • PlayDeck
    PlayDeck
  • GameMonetize
    GameMonetize
  • Kongregate
    Kongregate
  • Y8
    Y8
  • YouTube Playables
    YouTube Playables
  • Standalone Web
    Standalone Web
  • Xiaomi Game Center
    Xiaomi Game Center
  • Arkadium
    Arkadium
  • Playgama
    Playgama

Android

  • Google Play
    Google Play
  • App Gallery
    App Gallery
  • Galaxy Store
    Galaxy Store
  • One Store
    One Store
  • Amazon AppStore
    Amazon AppStore
  • Xiaomi GetApps
    Xiaomi GetApps
  • Aptoide
    Aptoide
  • RuStore
    RuStore

Unique platforms

  • Pikabu Games
    Pikabu Games
  • Woman.ru Games
    Woman.ru Games
  • Igramba
    Igramba
  • Progorod
    Progorod
  • AIF.ru
    AIF.ru

License sales

  • CoolMath
    CoolMath
  • Playdia
    Playdia
  • MathPlayground
    MathPlayground
  • Jijbent
    Jijbent
  • Feig Limited
    Feig Limited

Why GamePush is better

One partner instead of dozens of negotiations

Without GamePush

With GamePush

You have to find platforms yourself
40+ platforms available for placement
You negotiate with every partner
Distribution goes through one platform
No unified stats
Data available in one dashboard
Unclear how much the game earns
Revenue and payout reports included
The team spends time on routine work
The team focuses on development
Hard to scale placements
New platforms can be connected faster

Numbers

GamePush in numbers

One integration instead of dozens of separate releases

  • 1,820

    published games

  • 498

    developers

  • 5,532

    platform releases

  • 40+

    distribution platforms

  • 7–21

    days to release

Process

How we publish your game

  1. 01
    You submit the game
  2. 02
    We test it
  3. 03
    We prepare the release
  4. 04
    We publish the game
  5. 05
    We launch promotion
  6. 06
    You get players and revenue

Terms

Cooperation model

Revenue share «Developer / GamePush»

For legal entities, sole proprietors, self-employed, and foreign partners

For individuals

70 / 30

Base revenue share

60 / 40

Base revenue share

Our support

Game design supportWe advise how to earn more and keep players longer
Tech supportWe answer questions about SDK integration, connecting the game, and web platform errors
Document workflowWe help with paperwork and reporting

Players

Players support

Everything so you can stay focused on the work.

CommunicationWe talk to players and solve their problems. We answer game questions within our knowledge.
FinanceWe credit payments and in-game items on errors, or issue refunds.
FeedbackWe collect reviews from all platforms and keep you updated. We pass bugs from every platform.

Game backend

Need saves, leaderboards, or multiplayer?

The SDK works on its own. When you need more, connect the GamePush game backend.

Cloud saves
Leaderboards
Achievements
Multiplayer
Payments
Go to game backend

GAMEPUSH ECOSYSTEM

All products work together

Reviews from our clients

Treasure Hunters

47 games

on the service

I have been using the GamePush SDK and distribution for about two years. During that time I have not encountered any critical problems, and whenever questions came up, the team always responded quickly and found a solution. I rarely use a ready-made backend because I prefer to build the core systems myself, retain full control, and reuse them in other projects. Even so, GamePush includes a huge number of genuinely useful ready-made solutions: leaderboards, achievements, rewards, cloud saves, and much more. They are easy to integrate and save you from implementing basic functionality, while the backend itself is very affordable, which is a major advantage. The biggest benefit for me is having all the required functionality in one SDK. I built my own Unity Package with a custom loader plus advertising, audio, purchasing, and other systems layered on top of GamePush. As a result, connecting a new project takes only a few minutes instead of the hours or days it used to require. For me, distribution is primarily about convenience. It has made receiving payments in Russia much easier and removed many organizational concerns. The GamePush team handles all of that work, allowing developers to focus on their games instead of paperwork. Overall, GamePush has greatly simplified the development and publishing of my projects. I do not have to worry about integrating different SDKs, payments, or technical details because everything is already well organized. Thank you to the entire team for your work. I wish the company continued growth and success!

Ilya Shutay

8 games

on the service

I have been using GamePush services for over a year. It is simply an excellent SDK and partner. The terms for using the SDK and distributing games are excellent. I use both the SDK and distribution myself and have only positive feedback to share.

Nikita

Independent developer

1 game

on the service

I have been using GamePush distribution for a year and a half. I currently have one project on the platform and plan to publish more. The service continues to evolve, and its advantages are clear to me. The most important thing is the convenient and capable plugin. As a unified solution, it makes working with many platforms at once much easier. I am also glad that distribution keeps expanding and that the team actively looks for new publishing platforms. In practice, GamePush has helped me achieve 100% of the audience-growth goals I set for myself.

Dinar Shagidullin

23 games

on the service

I have been using GamePush since 2021, so this year makes it five years. My story with the service began in an interesting way: there was no ready-made Unity plugin at first, so Sergey Yeponeshnikov and I started building one together. That makes me the author of the first Unity plugin as well. Today I actively use both the SDK and distribution. My games have already been published on many platforms, and over time I would like to reach almost every platform available through distribution. I currently use more than half of the SDK’s features and gradually add the rest to my games. I think I will eventually use around 80–90% of everything it offers. What I probably value most is being able to work with many platforms through a single SDK. You do not need to implement ads, payments, authentication, and other systems separately for every platform. You configure everything in the game once and can largely stop thinking about the differences between platforms. The server side is another major advantage for me. Without a ready-made solution, I would have to run my own servers, configure infrastructure, and maintain the entire backend separately. GamePush covers most of those tasks out of the box, and at this stage it fully meets my needs. It makes development much easier and lets me avoid spending time on things unrelated to the game itself. Distribution helps enormously too. Legal restrictions would prevent me from reaching some platforms on my own, yet several of them have generated very good additional revenue. It also removes a huge amount of routine work: I do not have to study every platform’s rules, go through every publishing step separately, or keep dozens of requirements in mind. I enter the game information once, then mostly focus on the game and update the builds. I would also like to mention the people. The support is excellent, but I genuinely like the team itself. Everyone I have spoken to over the years has been open, kind, and pleasant. I especially remember watching them prepare for GP Conf. Boris posted videos and photos from meetings and preparations, and everything felt lively and full of atmosphere. At one point I wanted to be part of it and build something with them. I even came fairly close to joining the team, but ultimately chose to develop my own direction. Over time, I would love to build the same atmosphere, unity, and team of people who truly enjoy their work in my own company. In short, reaching different platforms used to mean integrating their SDKs yourself, studying each platform’s requirements, dealing with moderation, running your own server side, and solving many other technical tasks. A significant part of that is no longer my headache, so I can devote more time to the games themselves.

Avedik

11 games

on the service

I have been using the GamePush SDK for almost three years. I first integrated it into a project when I requested the distribution service, and I was pleasantly surprised. It is extremely convenient, saves a lot of time, and means I no longer have to maintain separate Git branches for different platforms. More importantly, I do not have to learn every web platform’s SDK separately because GamePush keeps everything in one place. I am also very glad that the team handles publishing projects on different platforms themselves. All they need from me is the build.

Anton Evgenyevich

ERAgames

7 games

on the service

I have been developing games for Google Play and the App Store since 2009. One day I found a Construct plugin that connected to the Yandex SDK through GamePush to deploy games on the web. I became interested in learning the web platform and bringing over one of my popular projects. It launched in 2022, and GamePush also made distribution to many other platforms possible, including OK, VK, Pikabu Games, and many more. Thank you to Sergey and his large team for this wonderful service. When you build a game from scratch, it is incredibly convenient to connect purchases, ads, leaderboards, achievements, chats, rewards, and much more. It is an indispensable service for game developers. I use the backend to its full extent. I like not having to build chats, achievements, leaderboards, and everything else from scratch. You can even organize tournaments, although there is no direct feature yet and you have to customize them yourself. A separate tournaments section would be great. I also like how much the service has improved since the early releases. It used to offer only purchases, ads, leaderboards, and achievements; now it has roughly five times as many features.

Tereshonok

9 games

on the service

I have been using the GamePush SDK and distribution services for about a year and a half. In my projects I use advertising, cloud storage to synchronize player data, and purchasing features. I have integrated the GamePush SDK into Construct 3 and Godot projects and worked with JavaScript. I mainly use Godot now, but I also experiment with different development options. Overall, connecting the SDK to different engines and technologies is convenient and works without serious problems. What I like most is GamePush’s large and active community. You can get help from both other developers and the service’s responsive support team. The documentation is clear and the interface is intuitive, so most features are easy to understand. Distribution deserves a special mention. It is very convenient to track moderation status across platforms and see every review stage. When there are errors or shortcomings, the moderators show exactly what needs to be fixed. If you cannot resolve something yourself, GamePush specialists are always ready to help. Another major advantage is the API and the ability to automate workflows. I use MCP and AI agents, which lets me prepare releases much faster: build projects, create assets, and tell an agent to upload the materials. In many cases I only need to review the result instead of filling every field and uploading every file manually.

Yernar

3 games

on the service

I have been using GamePush since 2023. I mainly use player data storage, leaderboards, the file system, and achievements. I have also used distribution to release a game on CrazyGames and other platforms through GamePush. Overall, I am very happy with the service: everything is convenient, and a great deal of useful functionality is available out of the box.

Publish your game on dozens of platforms through one partner

Get audience, promotion, analytics, and support without working with every platform separately.

FAQ