One integration for all game platforms

  • Free SDK usage
  • Fast setup
  • 40+ platforms
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Connect the SDK once and work with ads, payments, auth, and other services across dozens of platforms through a single API.

Problem

Every platform needs a separate integration

Connecting platforms on your own means weeks or months spent on the same repetitive work.

SDK connection and project setup
Ads, payments, and auth integration
Anti-cheat protection
Server-side payment and subscription webhooks
Data storage setup
Platform-specific mechanics integration
Solution

One SDK instead of dozens of integrations

The SDK and our API talk to platform APIs for you, so everything works in a consistent way - even without your own servers.

  • One SDK
  • One build
  • One API

Your game

GamePush

GamePush SDK and GamePush API

Platforms and services

and 30+ more

What our SDK can do

SDK features

  • Connect each platform SDK
  • Ads (all formats)
  • Authorization
  • Purchases + Subscriptions
  • Cloud saves
  • Secure storage
  • Invite friends
  • Post publishing
  • Join community
  • Create desktop icon
  • Reviews

Unique features

  • Local storage
  • Time cheat protection
  • In-game overlay
  • Share game
  • Analytics integration
  • Multilingual support
  • File handling
  • Test all platform features
  • Debugging tools

Supported platforms

40+ platforms out of the box - over 450M players

CIS web platforms

  • Yandex Games
    Yandex Games
  • VK Games
    VK Games
  • OK Games
    OK Games
  • VK Play
    VK Play
  • SmartMarket
    SmartMarket
  • Beeline
    Beeline
  • Fotostrana
    Fotostrana
  • Moi Mir
    Moi Mir

Global web platforms

  • CrazyGames
    CrazyGames
  • Telegram
    Telegram
  • GameDistribution
    GameDistribution
  • WG Playground
    WG Playground
  • GamePix
    GamePix
  • PlayDeck
    PlayDeck
  • GameMonetize
    GameMonetize
  • Kongregate
    Kongregate
  • Y8
    Y8
  • YouTube Playables
    YouTube Playables
  • Standalone Web
    Standalone Web
  • Xiaomi Game Center
    Xiaomi Game Center
  • Arkadium
    Arkadium
  • Playgama
    Playgama

Android

  • Google Play
    Google Play
  • App Gallery
    App Gallery
  • Galaxy Store
    Galaxy Store
  • One Store
    One Store
  • Amazon AppStore
    Amazon AppStore
  • Xiaomi GetApps
    Xiaomi GetApps
  • Aptoide
    Aptoide
  • RuStore
    RuStore

Unique platforms

  • Pikabu Games
    Pikabu Games
  • Woman.ru Games
    Woman.ru Games
  • Igramba
    Igramba
  • Progorod
    Progorod
  • AIF.ru
    AIF.ru

License sales

  • CoolMath
    CoolMath
  • Playdia
    Playdia
  • MathPlayground
    MathPlayground
  • Jijbent
    Jijbent
  • Feig Limited
    Feig Limited

Supported engines

Works with any game engine

Supported engines

  • Unity
    Unity
  • Construct 3
    Construct 3
  • Defold
    Defold
  • GameMaker
    GameMaker
  • Godot
    Godot

And any engines on JavaScript Runtime

  • Cocos Creator
  • GDevelop
  • Three.js
  • Phaser 3
  • PixiJS
  • Babylon.js
  • PlayCanvas
  • ImpactJS
  • MelonJS

API for backends or custom engines

  • Unified GraphQL API
  • Webhooks for payments and player actions
  • Player and admin methods

MCP for AI agents:

  • Cursor AI
  • Claude
  • Windsurf
  • Trae

Game backend

Need saves, leaderboards, or multiplayer?

The SDK works on its own. When you need more, connect the GamePush game backend.

Cloud saves
Leaderboards
Achievements
Multiplayer
Payments
Go to game backend

Distribution

Ready to
release?

After connecting the SDK, we can publish your game to dozens of platforms for you.

Testing
Publishing
Promotion
Player support
Payouts
Submit game to distribution

Reviews from our clients

Dinar Shagidullin

23 games

on the service

I have been using GamePush since 2021, so this year makes it five years. My story with the service began in an interesting way: there was no ready-made Unity plugin at first, so Sergey Yeponeshnikov and I started building one together. That makes me the author of the first Unity plugin as well. Today I actively use both the SDK and distribution. My games have already been published on many platforms, and over time I would like to reach almost every platform available through distribution. I currently use more than half of the SDK’s features and gradually add the rest to my games. I think I will eventually use around 80–90% of everything it offers. What I probably value most is being able to work with many platforms through a single SDK. You do not need to implement ads, payments, authentication, and other systems separately for every platform. You configure everything in the game once and can largely stop thinking about the differences between platforms. The server side is another major advantage for me. Without a ready-made solution, I would have to run my own servers, configure infrastructure, and maintain the entire backend separately. GamePush covers most of those tasks out of the box, and at this stage it fully meets my needs. It makes development much easier and lets me avoid spending time on things unrelated to the game itself. Distribution helps enormously too. Legal restrictions would prevent me from reaching some platforms on my own, yet several of them have generated very good additional revenue. It also removes a huge amount of routine work: I do not have to study every platform’s rules, go through every publishing step separately, or keep dozens of requirements in mind. I enter the game information once, then mostly focus on the game and update the builds. I would also like to mention the people. The support is excellent, but I genuinely like the team itself. Everyone I have spoken to over the years has been open, kind, and pleasant. I especially remember watching them prepare for GP Conf. Boris posted videos and photos from meetings and preparations, and everything felt lively and full of atmosphere. At one point I wanted to be part of it and build something with them. I even came fairly close to joining the team, but ultimately chose to develop my own direction. Over time, I would love to build the same atmosphere, unity, and team of people who truly enjoy their work in my own company. In short, reaching different platforms used to mean integrating their SDKs yourself, studying each platform’s requirements, dealing with moderation, running your own server side, and solving many other technical tasks. A significant part of that is no longer my headache, so I can devote more time to the games themselves.

Avedik

11 games

on the service

I have been using the GamePush SDK for almost three years. I first integrated it into a project when I requested the distribution service, and I was pleasantly surprised. It is extremely convenient, saves a lot of time, and means I no longer have to maintain separate Git branches for different platforms. More importantly, I do not have to learn every web platform’s SDK separately because GamePush keeps everything in one place. I am also very glad that the team handles publishing projects on different platforms themselves. All they need from me is the build.

Treasure Hunters

47 games

on the service

I have been using the GamePush SDK and distribution for about two years. During that time I have not encountered any critical problems, and whenever questions came up, the team always responded quickly and found a solution. I rarely use a ready-made backend because I prefer to build the core systems myself, retain full control, and reuse them in other projects. Even so, GamePush includes a huge number of genuinely useful ready-made solutions: leaderboards, achievements, rewards, cloud saves, and much more. They are easy to integrate and save you from implementing basic functionality, while the backend itself is very affordable, which is a major advantage. The biggest benefit for me is having all the required functionality in one SDK. I built my own Unity Package with a custom loader plus advertising, audio, purchasing, and other systems layered on top of GamePush. As a result, connecting a new project takes only a few minutes instead of the hours or days it used to require. For me, distribution is primarily about convenience. It has made receiving payments in Russia much easier and removed many organizational concerns. The GamePush team handles all of that work, allowing developers to focus on their games instead of paperwork. Overall, GamePush has greatly simplified the development and publishing of my projects. I do not have to worry about integrating different SDKs, payments, or technical details because everything is already well organized. Thank you to the entire team for your work. I wish the company continued growth and success!

Anton Evgenyevich

ERAgames

7 games

on the service

I have been developing games for Google Play and the App Store since 2009. One day I found a Construct plugin that connected to the Yandex SDK through GamePush to deploy games on the web. I became interested in learning the web platform and bringing over one of my popular projects. It launched in 2022, and GamePush also made distribution to many other platforms possible, including OK, VK, Pikabu Games, and many more. Thank you to Sergey and his large team for this wonderful service. When you build a game from scratch, it is incredibly convenient to connect purchases, ads, leaderboards, achievements, chats, rewards, and much more. It is an indispensable service for game developers. I use the backend to its full extent. I like not having to build chats, achievements, leaderboards, and everything else from scratch. You can even organize tournaments, although there is no direct feature yet and you have to customize them yourself. A separate tournaments section would be great. I also like how much the service has improved since the early releases. It used to offer only purchases, ads, leaderboards, and achievements; now it has roughly five times as many features.

Tereshonok

9 games

on the service

I have been using the GamePush SDK and distribution services for about a year and a half. In my projects I use advertising, cloud storage to synchronize player data, and purchasing features. I have integrated the GamePush SDK into Construct 3 and Godot projects and worked with JavaScript. I mainly use Godot now, but I also experiment with different development options. Overall, connecting the SDK to different engines and technologies is convenient and works without serious problems. What I like most is GamePush’s large and active community. You can get help from both other developers and the service’s responsive support team. The documentation is clear and the interface is intuitive, so most features are easy to understand. Distribution deserves a special mention. It is very convenient to track moderation status across platforms and see every review stage. When there are errors or shortcomings, the moderators show exactly what needs to be fixed. If you cannot resolve something yourself, GamePush specialists are always ready to help. Another major advantage is the API and the ability to automate workflows. I use MCP and AI agents, which lets me prepare releases much faster: build projects, create assets, and tell an agent to upload the materials. In many cases I only need to review the result instead of filling every field and uploading every file manually.

Ilya Shutay

8 games

on the service

I have been using GamePush services for over a year. It is simply an excellent SDK and partner. The terms for using the SDK and distributing games are excellent. I use both the SDK and distribution myself and have only positive feedback to share.

Yernar

3 games

on the service

I have been using GamePush since 2023. I mainly use player data storage, leaderboards, the file system, and achievements. I have also used distribution to release a game on CrazyGames and other platforms through GamePush. Overall, I am very happy with the service: everything is convenient, and a great deal of useful functionality is available out of the box.

Connect the SDK today and publish on any platform

One integration instead of dozens of SDKs and separate APIs

FAQ